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For scrum teams

Icebreakers for scrum teams

Scrum teams meet a lot. Standups, refinement, planning, review, retro. A two-minute warmup at the start of a refinement session is a different ask than a five-minute opener for a retro. These games are sorted for the meeting you're actually in.

Why a recurring ceremony team needs varied warmups

The same icebreaker every retro stops working after about three sprints. Same goes for standup and refinement. Scrum teams meet often enough that any single game becomes part of the ritual the team tunes out. Two or three short games in rotation, picked for the ceremony, hold up over a quarter.

Recommended games

Common questions

How do I pick and run the right one per ceremony?
Match the game to the meeting: Word Association for the standup ("one word each"), This or That for refinement or review, Team Spectrum or Two Truths at the top of a retro. Share the room link in chat, run one round, and move into the ceremony.
How often should a scrum team play an icebreaker?
Once per ceremony at most, and not every ceremony. A weekly retro with a five-minute opener is fine. A daily standup with a daily warmup gets dropped within a sprint.
Do these work for distributed scrum teams?
Yes. Each player opens the link in a browser tab next to the video call. Audio and video stay in your existing meeting tool. Nothing to install, no admin approval needed.
When should I skip the warmup?
When the ceremony is already overrunning or the sprint shipped a serious incident the team needs to talk about straight away. A warmup ahead of that reads as avoidance. Open cold and warm the room back up next ceremony.
Where does the retro and the planning board live?
We build TeamRetro for retros and health checks. Run the warmup here, then move to TeamRetro for the start-stop-continue board, voting, action items and follow-up.

Plays in your video tool

Other meetings these games suit

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