A spectrum game for team self-awareness.
A get-to-know-you guessing game for sprint retros and alignment check-ins. One player picks their spot on a spectrum and the rest of the team guesses where they landed.
Only the facilitator signs in. Participants just join.
How it works
A get-to-know-you game where one player places themselves on a spectrum and others guess their position — closer guesses earn more points.
Why this works
Guessing where a teammate sits on "introvert vs extrovert" or "planner vs improviser" tests the assumptions you've built up about them. The gap between your guess and their actual answer is usually the most revealing part of the round, because it shows the mismatch between how people see themselves and how others see them.
What facilitators say
The guessing mechanic makes it active. Participants are thinking about each other rather than just themselves, which produces more real connection than another round of introductions does.
Where it lands
Who it's for
- Established teams running retrospectives
- Cross-functional teams building familiarity
- Quarterly all-hands or offsites for mid-sized groups
- Teams where individuals are less well-known across sub-groups
Best for
- Sprint retro opener — mood or energy check-in for the team
- Quarterly offsite — deeper get-to-know-you segment
- Cross-functional team kick-off where roles are known but people aren't
- Team building for a group that has worked together remotely but rarely met
When not to use this game
Don't use it with brand new teams on day one. The guessing mechanic only works once people know each other well enough to make meaningful predictions. Save it for teams that have worked together for at least a few weeks.
Facilitator script
One person places themselves on the spectrum for each question, and everyone else tries to guess where they landed. We'll see how well you know each other.