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Icebreakers for all-hands meetings

All-hands meetings are easy to broadcast and hard to participate in. A short game at the start gives every attendee something to do beyond watching, without slowing the slide deck that follows.

Why all-hands need their own kind of icebreaker

A 50-person meeting can't run a turn-based game in any reasonable time. The icebreakers that work at this scale are the ones where everyone plays at once. Everyone votes, or everyone types an answer at the same time. The activity finishes in five minutes regardless of headcount.

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Common questions

How big a group can these games handle?
Standpoint, Emoji Guess and Quick Quiz scale to 50+ comfortably. Above that, the chat moves too fast to read; we'd recommend breakouts of 10-15 instead.
Should the all-hands icebreaker be tied to the agenda?
Sometimes. A trivia round on the company's quarter is more engaging than a generic icebreaker, but it takes prep. Generic games work fine when there's no time to write quiz questions.
What's a five-minute icebreaker for a 30-person all-hands?
Standpoint, three rounds. Everyone votes at the same time, the result chart is shown, total time is under five minutes.

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