Teams Against Agility — a Cards-Against-Humanity-style game for work.
A judge-picks card game for team meetings. Players pick the funniest answer card to complete a prompt, and the rotating judge picks a winner each round.
Only the facilitator signs in. Participants just join.
How it works
Submit your funniest answer from your deck to complete a prompt — the best one wins the point.
Why this works
Playing a card from a hand is lower-effort than improvising an answer, which gets quieter teammates contributing without putting them on the spot. The running commentary about whose answers always win tends to stick around long after the meeting ends. Rotation makes sure everyone's taste gets a turn at the wheel.
What facilitators say
Every player always has a card to play, so no one ever has to improvise on the spot. That's what makes it safe for mixed-familiarity groups.
Where it lands
Who it's for
- Cross-functional team meetings
- Team offsites and away days
- All-hands warm-up segments
- Larger teams needing low-barrier participation
Best for
- 10-minute all-hands opener before a strategic update
- Team offsite evening social with 6–12 people
- Cross-department meeting kick-off to break role silos
- End-of-sprint celebration round with the full team
When not to use this game
Skip it for groups over 12. Once every person needs an individual turn as judge the rotation drags, and later players disengage. The humor-based format also lands poorly in high-stakes or emotionally charged sessions; save it for lower-stakes moments.
Facilitator script
Pick the card from your hand that best completes the prompt — funniest, most fitting, whatever you think will win. The judge picks their favorite this round.